Why so I can be put in front of a judge and jury like this one plague druid I herd of ? If I explain myself then I fear I might say something wrong and completely fuck this dream up.
I didn't chose the path of death and sick I was raised into it my dad was one of the originals and my mother bless her heart was a powerful warlock who was killed in front of me by a bunch of trolls.
Yes it's definitely not ideal and trust me I feel absolutely awful about it I say a small prayer for every life I take kind of like the grim reaper in a since.
I guess I can try to understand it. But even if I accept it, most druids will find you disgraceful. As long as you only kill the old and sick, you should be relatively fine.
07:50
Because nature itself is neutral. Just like life and death. All of which can be beautiful, but can also be dangerous and scary.
So. I grew up with my parents and my younger sister in the Feywild. Came to the martial plane to share my music. Married a god, and recently realized that because my dad is the god of the Feywild, and my Mom is just an Eladrin, I'm technically a Demigod, just haven't grown into my powers yet.
*dancing and playing her lute like it's a personal concer that Archie is attending. the garden seems to enjoy the show, as all the flora glows around her. it is her garden after all*
*stops playing* I built it. Grew most of these plants myself. Even brought the seeds, and the fish in the pond from my world. The Feywild. But someone recently destroyed it. Had to restore everything. Now it's brighter and better than ever before. Even put a protection spell on it so no one can harm it ever again.
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.
You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.
Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.
If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.
[...]
Not yet. But it's been restored. Why confront her now? Just keep her out of here. Letting her know I know about it, but I'm not going to do or say anything. It would be meaningless to do anything when the problem has been solved
With the protection spell in play, no damage can be done, and I had the plants remember who did this to them, so they have every right to banish her if they desire